Game Design Loot Rarity Equation
| This article has a strategy guide. All information on mechanics, setups, and tactics is on the subpage. |
| This article has a money making guide here. Description: Killing Telos, the Warden |
Standard Dormant Phase 5 | |||||||||||
Telos, the Warden | |||||||||||
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Release | 27 June 2016 (Update) | ||||||||||
Members | Yes | ||||||||||
Actions | Attack, Examine | ||||||||||
Race | ? (edit) | ||||||||||
Examine | |||||||||||
It won't stop until it can be sure the Heart is safe. | |||||||||||
Combat info | |||||||||||
Level | LP | XP | XP | ||||||||
2,000 | 400,000 | 5,000 | 1,650 | ||||||||
Equipment XP (2H/MH & Armour/OH) | |||||||||||
300 / 200 / 100 | |||||||||||
Aggressive | Poisonous | ||||||||||
Offensive | |||||||||||
Max hit | |||||||||||
1,324 | 0 | 1,324 | 5,555 | ||||||||
Style | Rate | ||||||||||
4 ticks (2.4s) | |||||||||||
Combat levels | |||||||||||
92 | 92 | 92 | |||||||||
Accuracy | |||||||||||
2,577 | 2,577 | 2,577 | |||||||||
Abilities used | |||||||||||
None | |||||||||||
Defensive | |||||||||||
Armour | Weakness | Susceptible | |||||||||
1,924 | 80 | ||||||||||
Affinities | |||||||||||
- | 40 | 40 | 40 | ||||||||
Immunities | |||||||||||
Not immune | Not immune | Not immune | Not immune | ||||||||
Advanced data | |||||||||||
NPC ID | 22891 | ||||||||||
Links | bestiary • MRND | ||||||||||
FAQ • doc |
? (edit) ? (edit) true false true Not immune Immune true false ? (edit) Not immune Immune Not immune ? (edit) true false true ? (edit) Not immune Immune Not immune ? (edit) true false true ? (edit) Not immune Immune Not immune ? (edit) true false true ? (edit) 0 ? (edit) 0 92 92 ? (edit) 0 80 80 92 92 92 92 ? (edit) 1,324 N/A 0 0 1324 ? (edit) 0 N/A 0 0 ? (edit) 1,324 N/A 1,324 0 1324 1324 ? (edit) 5,555 N/A Varies 0 5555 ? (edit) 2,577 N/A 2,577 0 2577 2577 ? (edit) 2,577 N/A 2,577 0 2577 2577 ? (edit) 2,577 N/A 2,577 0 2577 2577 ? (edit) 1,924 N/A 1,924 0 1924 1924 ? (edit) 40 N/A 40 0 40 40 ? (edit) 40 N/A 40 0 40 40 ? (edit) 40 N/A 40 0 40 40 ? (edit) Standard Dormant Phase 5 false 2,000 2000 ? (edit) File:Attack-icon.png&&SPLITPOINT&&File:Magic-icon.png File:Zero weakness icon.png File:Magic-icon.png melee&&SPLITPOINT&&magic na magic ? (edit) melee melee ? (edit) 400,000 N/A 100,000 0 400000 100000 ? (edit) 5,000 N/A 5,000 0 5000 5000 ? (edit) 1,650 N/A 1,650 ? (edit) ? (edit) ? (edit) ? (edit) 300 / 200 / 100 N/A 300 / 200 / 100 none File:Zero weakness icon.png nothing - ? (edit) ? (edit) inquisitor inquisitor None None ? (edit) ? (edit) ? (edit) ? (edit) ? (edit) ? (edit) true 27 June 2016 (Update) ? (edit) Yes Attack, Examine Attack&&SPLITPOINT&&Examine ? (edit) It won't stop until it can be sure the Heart is safe. The great anima construct seems to be slumbering. The great elemental has risen anew from the anima. ? (edit) ? (edit) 4 ticks (2.4s) 4 ticks (2.4s)
SMW Subobject for Dormant Monster JSON: {"release_date":"27 June 2016","armour":"N/A","release_update_post":"Telos – RuneScape's Toughest Boss - Manticore Weapons - Telos Contest","name":"Telos, the Warden (dormant)","version":"Dormant","experience":0,"lifepoints":0,"aff_ranged":"N/A","max_magic":"N/A","members":"Yes","max_ranged":"N/A","id":"22892","weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","examine":"The great anima construct seems to be slumbering.","max_melee":"N/A","level":"2,000","acc_ranged":"N/A","acc_magic":"N/A","acc_melee":"N/A","max_spec":"N/A","aff_magic":"N/A","aff_melee":"N/A","poisonous":false,"style":"[[File:Zero weakness icon.png¦25px¦link=]]","aggressive":false} NPC ranged max hit: 0 NPC melee affinity: 0 NPC attack style: File:Zero weakness icon.png NPC magic accuracy: 0 NPC ranged affinity: 0 NPC magic max hit: 0 Weakness text: nothing NPC ID: 22892 Release date: 27 June 2016 Version anchor: Dormant Monster name: Telos, the Warden (dormant) NPC magic affinity: 0 Combat level: 2000 NPC susceptible to poison: false Is variant of: Telos, the Warden Location restriction: surface Combat experience: 0 NPC Ranged level: 92 Is NPC aggressive: false Slayer experience: 0 NPC susceptible to drain: false Actions: Attack, Examine NPC ranged accuracy: 0 Is NPC poisonous: false NPC melee accuracy: 0 Slayer level: 0 NPC life points: 0 NPC Defence level: 80 NPC attack style text: na Is members only: true NPC special max hit: 0 NPC armour: 0 NPC Attack level: 92 NPC Magic level: 92 Weakness: File:Zero weakness icon.png NPC melee max hit: 0 NPC susceptible to stun: false Weakness by class: none NPC susceptible to deflect: false
SMW Subobject for Standard NPC susceptible to stun: true NPC ranged max hit: 0 NPC melee affinity: 40 NPC primary attack style: melee NPC attack style: File:Attack-icon.png, File:Magic-icon.png NPC magic accuracy: 2577 NPC ranged affinity: 40 NPC magic max hit: 1324 Weakness text: nothing NPC ID: 22891 Release date: 27 June 2016 Version anchor: Standard Monster name: Telos, the Warden NPC magic affinity: 40 Combat level: 2000 NPC susceptible to poison: true Combat experience: 5000 Is variant of: Telos, the Warden Location restriction: surface Is NPC aggressive: true NPC Ranged level: 92 NPC susceptible to drain: true Slayer experience: 0 NPC ranged accuracy: 2577 Actions: Attack, Examine Is NPC poisonous: false Susceptible to: inquisitor NPC melee accuracy: 2577 Monster JSON: {"release_date":"27 June 2016","poisonous":false,"level":"2,000","weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","id":"22891","style":"[[File:Attack-icon.png¦25px¦link=Melee]] [[File:Magic-icon.png¦25px¦link=Magic]]","members":"Yes","examine":"It won't stop until it can be sure the Heart is safe.","lifepoints":400000,"experience":5000,"version":"Standard","name":"Telos, the Warden","release_update_post":"Telos – RuneScape's Toughest Boss - Manticore Weapons - Telos Contest","aggressive":true} NPC life points: 400000 NPC Defence level: 80 NPC attack style text: melee, magic Is members only: true NPC special max hit: 5555 NPC armour: 1924 NPC Attack level: 92 NPC Magic level: 92 Weakness: File:Zero weakness icon.png NPC melee max hit: 1324 Slayer level: 0 Weakness by class: none NPC susceptible to deflect: true
SMW Subobject for Phase 5 NPC susceptible to stun: true NPC ranged max hit: 0 NPC melee affinity: 40 NPC primary attack style: melee NPC attack style: File:Magic-icon.png NPC magic accuracy: 2577 NPC ranged affinity: 40 NPC magic max hit: 1324 Weakness text: nothing NPC ID: 22908 Release date: 27 June 2016 Version anchor: Phase 5 Monster name: Telos, the Warden NPC magic affinity: 40 Combat level: 2000 NPC susceptible to poison: true Combat experience: 5000 Is variant of: Telos, the Warden Location restriction: surface Is NPC aggressive: true NPC Ranged level: 92 NPC susceptible to drain: true Slayer experience: 0 NPC ranged accuracy: 2577 Actions: Attack, Examine Is NPC poisonous: false Susceptible to: inquisitor NPC melee accuracy: 2577 Monster JSON: {"release_date":"27 June 2016","poisonous":false,"level":"2,000","weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","style":"[[File:Magic-icon.png¦25px¦link=Magic]]","id":"22908","members":"Yes","max_spec":"Varies","examine":"The great elemental has risen anew from the anima.","lifepoints":100000,"experience":5000,"version":"Phase 5","name":"Telos, the Warden","release_update_post":"Telos – RuneScape's Toughest Boss - Manticore Weapons - Telos Contest","aggressive":true} NPC life points: 100000 NPC Defence level: 80 NPC attack style text: magic Is members only: true NPC special max hit: 0 NPC armour: 1924 NPC Attack level: 92 NPC Magic level: 92 Weakness: File:Zero weakness icon.png NPC melee max hit: 0 Slayer level: 0 Weakness by class: none NPC susceptible to deflect: true
Telos, the Warden is an anima construct residing in the Heart of Gielinor. Due to the fighting above, Telos is slowly beginning to awaken. However, Telos is only interested in protecting the Heart, and not Gielinor as a whole. Realising the threat it may cause to the inhabitants of Gielinor, Soothsayer Sybil sent the World Guardian to stop Telos before it becomes too powerful.
It is billed as the toughest solo boss monster in RuneScape. Its chamber is accessible through a large "tree" like structure in the middle of the dungeon.
To fight Telos, players first must obtain an ancient sigil. The four components of the sigil can be obtained by killing all the generals in the Heart at least once; therefore, there is a minimum of 80 Attack, Prayer, Magic and Ranged (all of which may be boosted) required to reach Telos. The components are always a guaranteed drop, but only appear to the player who dealt the most damage to the boss. Once used on the door in the middle of the dungeon, it will be consumed and give the player permanent access to the boss chamber.
Killing Telos is a possible Soul Reaper assignment. The assigned number of kills can vary between 2 and 8.
Telos is one of the bosses required to unlock the title [Name] the Reaper , which is a requirement for the Reaper Crew achievement. Defeating Telos at a minimum of 100% enrage or greater is a requirement for the trimmed completionist cape. Upon killing Telos at 500% or more enrage, players unlock [Name] the Warden title. A silver version [Name] the Warden of the title can be unlocked by killing Telos at 2,000% enrage. A gold version [Name] the Warden of the title can be unlocked by killing Telos at 4,000% enrage.
Deathtouched darts work against Telos, clearing one phase for each dart used. They may be used to achieve the trimmed completionist cape requirement, along with increasing enrage, although they will not work for obtaining any of the Warden titles.
Obtaining all of Telos's unique drops will unlock the title, [Name] the Dormant .
Right clicking the roots leading into Telos's arena gives the player the additional options to use the last custom enrage and to enable or disable colourblind mode.
The music track Anima is unlocked by entering Telos's arena.
Strategies [edit | edit source]
While fighting Telos at under 100% enrage, the player will progress through four phases, each of which - upon successful completion of the phase - involve Telos and the player gradually descending down platforms into the Heart of Gielinor. If Telos is encountered at an enrage level of 100% or greater, the fight is extended to five phases, the last of which involves mechanics abstracted from all four phases preceding it.
Telos's difficulty is scalable: players are able to choose the fight's difficulty which affects both its strength and potential reward value.[1] To do so, the player must successfully defeat Telos at an enrage level greater than 0% (see below). Then, when initiating a confrontation with Telos, the player will receive an interface in which they may select a custom enrage level (between 0% and the highest enrage level on which they successfully scored a kill plus 5%). Players can obtain all of Telos's unique drops at any enrage (see drops section below).[2] As he gains enrage, its combat level, life points, and damage inflicted increase.
The life points cap at 600,000 points at 200% enrage for the first four phases. Phase 5 caps at 200,000 life points at 300%, which gives Telos a maximum of 800,000 life points. Some of Telos' mechanics also cap at specific enrages; for example, the three anima fonts cap at 10,000 life points at 500% enrage, and breaking free of its tendril attack caps at 30,000 damage at 2700% enrage.
All forms of teleportation are blocked during the fight, making it a fight to the death. Attempting to teleport out displays the message A magical force prevents your teleport!.
Drop mechanics [edit | edit source]
Telos has a special drop interface compared to other bosses possessing such a feature (e.g. Araxxi). It possesses three "tiers" of drops; Bronze, Silver and Gold. These tiers affect the chances of which a unique drop can be obtained, but otherwise it generally has no actual effect on the chances of common drops. Telos will always drop loot upon defeat. Upon receiving loot, players have the option to continue the challenge, or claim the rewards. This must be done after each kill, as the game will prevent the player from fighting Telos again until this is completed. Claiming the rewards will immediately send all rewards to the bank (money pouch for coins), and reset both Telos' enrage and kill streak to 0.
Continuing the challenge will cause Telos to gain anywhere from 5-20% enrage, which is added onto the next battle with it. This makes the next fight harder, but also increases the effective profit from each successful kill for both common and unique drops. Subsequent challenges continue to stack new enrage to the current stack, capping at a total of 4000%. Logging out does not reset the killstreak. This process can be continued as long as the player wishes, though there is a cap of 200 kills that can be "stored" in the trove; if the player attempts to defeat Telos more than 200 times in a given killstreak, the game will prevent you from fighting Telos until you claim your rewards.[3]
The message given when reaching the maximum streak is: Congratulations, you have reached the maximum streak length. You won't be able to continue your streak and will need to cash out now.
Although the player may teleport out of the arena following Telos' defeat, the player must claim their loot or continue the challenge in order to do so; attempting to do so beforehand will prompt the Trove of Telos interface to appear. If players right-click the anima stream to leave the arena, they must interact with the font at the lobby area instead.
Telos' drops are only affected with the luck of the Dwarves or Hazelmere's signet ring. Unlike other bosses, the aforementioned rings can be brought in at any time, and as such it's important to equip it before claiming your rewards to avoid missing out on unique rewards the ring may influence.
Luck tier | Description |
---|---|
3 or lower | No change to the chest. |
4 | A "second" chest is generated. It can cause the following:
|
If the player dies while fighting Telos, then Telos will "reclaim" some of its rewards. As players increase their killstreak, they will retain more of the rewards upon death; this starts at 5%, and increases by 5% every successful kill afterwards up to 75% at 15 kills. This reduction applies by whole numbers of the items held in the chest, not the total value of rewards. For example, if the player possesses 16 uncut onyxes in the chest but dies with a killstreak of 58, then 4 of these onyxes would be lost, while the other 12 would be kept by the player.
The player must claim their rewards from the font if they are killed fighting with Telos, as the game will prevent them from fighting Telos otherwise.
Drop mechanics for uniques [edit | edit source]
The drop rate of the unique items is dependent on Telos's enrage and killstreak; the higher these two values are (especially the latter), the higher the chance a unique drop will be rolled upon defeating Telos.
Killing Telos within 25-99% enrage will grant the player Silver tier loot, which has a 10 times reduced chance to access the unique drop table. If the enrage is below 25%, the player will be awarded Bronze tier loot, which has a 3 times reduced chance on top of the previous drop modifier, meaning that obtaining unique drops would be 30 times rarer than normal.
It was worked out by the players that the equation for the unique item drop rates could be:
Where is the enrage of Telos, is the number of total kills done in the streak (so Streak+1 if using the Streak value in the loot interface), and is either 25 or 0, depending on whether the chest was looted with Luck of the Dwarves worn or not.
The validity of this formula remains unconfirmed, but it matches the known drop rates at different streaks and enrages revealed by Mod Timbo up to certain enrage. The equation was discovered by noticing that the drop chance increases linearly at different enrages at a constant enrage (i.e 10% each kill). The streak's factor in the equation was deduced by assuming a similar linear increase in the drop chance, and by being then able to predict the known drop rates at different streaks.[4] Player sourced samples suggests that the drop rate caps at 1/15 for uniques.[source needed]
Using this equation, it appears that the best strategy for making money would be streaking from 100% enrage to the highest enrage that Telos can be consistently defeated.
When the unique item table is rolled, the player has the chance for the following:
- 75/115 chance of receiving their next anima orb in sequence (this also counts those unclaimed in a chest)
- 10/115 chance of receiving a Dormant Seren Godbow
- 10/115 chance of receiving a Dormant Zaros Godsword
- 10/115 chance of receiving a Dormant staff of Sliske
- 10/115 chance of receiving a Reprisal ability codex
- The expected number of uniques to complete the Telos boss collection log (pet ignored) is 24.0.
- The expected number of uniques to complete the Telos boss collection log (pet ignored) and to make all three weapons (9 orbs required) is 25.3.
Calculator [edit | edit source]
This calculator along with documentation can be found at the top of this page.
template = Calculator:Template/Combat/Telos form = telosCalcForm result = telosCalcResult param = enrage|Enrage|100|int|0-4000 param = streak|Streak|1|int|1-200 param = lotd|T4 luck?|false|check|true,false
This text will disappear if the form is loaded properly.
This text will disappear if the form is submitted.
Drop mechanics for common rewards [edit | edit source]
The quantity of common rewards is dependent on the player's killstreak. As the player's killstreak increases, both the maximum and minimum values of potential rewards will continue to increase; only uncut onyxes are unaffected by the minimum value, which is always 1. The maximum values listed below are likely to be even higher with a very high killstreak.
Drops [edit | edit source]
Main drops [edit | edit source]
Unique drops [edit | edit source]
- ^ a b c The anima orbs are always dropped in the following order, in a manner similar to the way in which Crystal triskelion fragments are dropped: Orb of pure anima, Orb of volcanic anima, then Orb of corrupted anima.
- ^ This item replaced the Dormant Zamorakian Ability Codex drop from Telos, the Warden following a hotfix on 6 July 2016.[5] [6]
- ^ Has a base drop rate of 1/1,400 (increasing to 1/700 in encounters of 100% and greater enrage) with both following a threshold of 300. It is automatically added to the player's inventory if it is received and dropped to the ground beneath them if their inventory is full.
Universal drops [edit | edit source]
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These items are dropped alongside main drops.
Dialogue [edit | edit source]
This article on an NPC has an associated dialogue page.
Click here for a transcript of possible conversations with this NPC.
Achievements [edit | edit source]
Gallery [edit | edit source]
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Artwork for the scrapped underwater solo boss, which was later replaced by Telos, the Warden.
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Official artwork
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Concept art
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Original concept art from the early design stages, featuring the "anima knight" concept for Telos and the unused "mushroom" form of Telos.
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Telos' entrance concept art
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Telos' starting platform concept art
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Telos' arena details concept art
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Telos' arena concept art
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Telos with a Santa hat during Christmas.
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Concept art of the Seren godbow
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Concept art for the other weapons
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The accumulated rewards & total enrage interface
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The rewards interface
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The enrage interface
Update history [edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 1 September 2020 (Update):
- Players are now able to use movement abilities, such as Surge, in the Vorago, Nex, and Telos instance lobbies.
- patch 4 May 2020 (Update):
- Runite stone spirits have been replaced by light animica stone spirits.
- patch 9 March 2020 (Update):
- The defend animation removal was missed from Telos and they have now been removed from this encounter.
- patch 7 October 2019 (Update):
- Added a colourblind mode for users when fighting Telos.
- patch 16 September 2019 (Update):
- An issue where some of the curse prayers would stall the player and fail to initiate a Telos encounter has been fixed.
- patch 1 July 2019 (Update):
- Telos' enrage in practice mode can now be customised with any enrage, up to 4000%.
- The chat message which highlights the % Enrage Telos will start with now appears in red.
- patch 10 June 2019 (Update):
- Adamantite stone spirits now replaced with Runite stone spirits.
- Runite stone spirits now replaced with small bladed rune salvage.
- patch 21 January 2019 (Update):
- The damage modifiers from damage enhancing scrimshaws, Berserker auras and the Metamorphosis ability are now calculated earlier. This means that bosses phase correctly when they reach their HP threshold and mechanics that rely on damage to progress (such as Telos' tendrils or Vorago's pushback phases (Phase 5 - Normal Mode, Phase 10/11 - Hard Mode)) will now take the additional damage from the modifiers into the equation.
- We've now added a way to track your highest Telos streak, everyone's will start at 0 and streaks completed from the launch of this update will track your highest streak.
- You can now quickchat your current Telos killstreak and enrage as well as quickchat your highest killstreak.
- When viewing Telos in the beast tab it'll now display your highest killstreak.
- ninja 11 June 2018 (Update):
- It is now possible to teleport from Telos' arena once it has been defeated.
- patch 14 May 2018 (Update):
- Stuns are now cleared when transitioning Telos from phase 4 to 5.
- patch 9 April 2018 (Update):
- Stuns are now cleared when transitioning Telos from phase 4 to 5.
- ninja 3 April 2018 (Update):
- The Mahjarrat aura can now be used at Telos.
- hotfix 14 March 2018 (Update):
- Telos can no longer occasionally be instantly forced into phase 2 with its lifepoints intact.
- patch 5 February 2018 (Update):
- Attacking a Golem will now force it to appear over Telos when Telos is siphoning a font in Phase four. This will only happen when the minions are your active target.
- Telos' anima bar will now reset correctly if a player uses Immortality and survives its insta-kill bomb in Phase five.
- patch 29 January 2018 (Update):
- Players can no longer use box traps or mithril seeds to skip Telos' tendril attack.
- patch 8 January 2018 (Update):
- Using Dominion Mines no longer skips the tendrils mechanic during the Telos encounter.
- The 'So Much Power' special attack in the Telos encounter will no longer deal damage to the player at the start of phase 5.
- patch 2 October 2017 (Update):
- Telos fonts are now poison immune.
- ninja 11 September 2017 (Update):
- Players can now see their current streak and loot while in the middle of a streak at Telos.
- patch 4 September 2017 (Update):
- The golems in the Telos encounter will no longer hit players after Telos begins its death animation.
- ninja 31 July 2017 (Update):
- A "Use Last Custom Enrage" option has been added for Telos via right-clicking the entrance roots.
- patch 3 April 2017 (Update):
- Telos's weak anima bomb no longer carries over from Phase 4 to Phase 5.
- patch 27 March 2017 (Update):
- Telos's shockwave will no longer hurt you on the transition between phases 3 and 4.
- Telos's "SO. MUCH. POWER!" attack will no longer injure you if you get hit by it while transitioning from Phase 1 to 2.
- You can now track your current Telos kill streak in the Beasts tab.
- patch 6 March 2017 (Update):
- God Wars Dungeon 2 and Telos boss tactics have now been added on the Beasts tab.
- patch 16 January 2017 (Update):
- Telos will now drag players into melee distance when casting tendrils if they're outside the max range of their equipped weapon.
- Adrenaline is no longer lost when transitioning to phase 5 of Telos.
- patch 24 October 2016 (Update):
- Entering a Telos encounter will now offer the ability to fight an extra 5% above highest enrage. This is so players no longer need to perform two kills to get to a new highest enrage.
- Several phase indicators have been added to Telos's life points interface.
- patch 3 October 2016 (Update):
- Fixed the behaviour of Telos and the Heart of Gielinor bosses to no longer punish players unnecessarily.
- hotfix 3 October 2016 (Update):
- Telos will no longer drop a rock on a player who has not engaged with it fast enough after waking it.
- Telos will no longer drop a rock after he has completed using a tendril on a player.
- The Telos rockfall mechanic in phase 4 has been made be less punishing.
- Some more changes to Telos to reduce the effect of the anti-safe spot changes have been made.
- ninja 3 October 2016 (Update):
- The current enrage for Araxxor and highest & current enrage for Telos have been added to the "Beasts" interface in their appropriate tab.
- The current Telos killstreak & enrage is now displayed in the "Loot" interface.
- patch 26 September 2016 (Update):
- Rocks will now fall from the ceiling if Telos is unable to attack.
- nxt 26 September 2016 (Update):
- Fixed a crash that was occurring during the Telos boss fight.
- nxt 19 September 2016 (Update):
- Removed the anim update as it was causing the Telos boss to crash the client.
- patch 1 August 2016 (Update):
- Once it has gained access to the ability, Telos can now use freedom in all phases.
- After reaching 250 enrage, if Telos uses Freedom during its final phase, the boss will gain the same 6-second stun immunity buff that the player version of Freedom grants.
- patch 18 July 2016 (Update):
- A percentage of loot is now kept when dying while on a kill streak at Telos.
- There is now a streamlined loot process to speed up the Telos loot and increasing enrage process. This can be toggled on the Telos loot interface.
- Tooltips have been added to the Telos loot interface for better information of different prize tiers & kill streaks.
- patch 11 July 2016 (Update):
- Telos is now always attackable with Melee when dragged for the tendril attack.
- Telos's dialogue is now displayed clearly in the chat window, and all important mechanic messages now stand out.
- The word 'solo' has been removed from the Telos enrage world first broadcasts.
- After 50% enrage, Telos will now gain the ability to restore its stats periodically.
- Telos now kneels in its dormant form.
- Telos's clickzone has been removed from the arms in phase 5.
- Minions summoned in phase 5 of Telos no longer regenerate health.
- Anima-golems in phase 3 of the Telos encounter can no longer be killed.
- Telos no longer decides to go back to sleep once awoken.
- update 27 June 2016 (Update):
- Added to game.
Trivia [edit | edit source]
- There were global broadcasts for the first player to reach 100% enrage and every 100% increase in enrage after that. The first regular and hardcore ironman players to unlock the Warden title were also globally broadcast.[8] [9]
- On 11 August 2017, the player sadden became the first player to defeat Telos at 4000% enrage. Dialogue referring to this event was added to Soothsayer Sybil on 14 August 2017.
- Because Telos' combat level increases with its enrage, it (as well as its three golems) would technically be the strongest monsters in RuneScape when fought in an encounter of 801% or higher enrage, which would give its a combat level of 10,010, exceeding Vorago, Yakamaru, and Seiryu the Azure Serpent.
- At 4000% enrage, Telos' and its three golems' combat levels are 42,000. Its auto-attacks can deal over 20,000 damage, and the "SO. MUCH. POWER!" attack deals 49,995 damage.
- A new solo boss monster was first mentioned at RuneFest 2015. Concept art from Runefest showed a boss fight taking place underwater, however the underwater concept was later changed to the fight taking place in the Heart of Gielinor.
- Telos is the Greek word for purpose, aim, end, goal, or objective.
- Upon release, there was a glitch in which, while using damage scrimshaws, it was possible for Telos to drop to 0 life points during the first three phases, "killing" it early. This would result in the player being unable to proceed further. This has since been hotfixed.
- When successfully defeated by a player, the following message is displayed in the player's RuneMetrics event log: "I killed Telos, the final defender of the Heart of Gielinor." If the player defeats Telos more than once in a gameplay session, the message is changed to "I killed x Telos, the final defenders of the Heart of Gielinor".
- For a few days after release, players on a killstreak would lose all of their accumulated loot if they entered the arena and left without waking Telos. This has since been hotfixed.
- Unlike other bosses that have a timer to record a player's personal fastest kill, the timer for Telos only appears at kills with 100% or more enrage.
- The patch notes of 18 July 2016 changed the following:
- Prior to the change, a player on a killstreak lost all of their rewards if they died or left while fighting Telos. This was changed because of how harsh this mechanic was, especially for players who disconnected during a fight. A change was implemented to allow players to retain some of the rewards if they die to Telos.
- The player used to have to "spin" interfaces to determine their reward and enrage gained. Since it was already pre-determined, a streamlined option was added which will give the player their rewards and state the enrage Telos gains if they choose to continue the encounter.
- On 26 September 2016, Telos received a combat update which allows it to perform rock fall attacks at any enrage level if he is unable to attack the player. However, players reported multiple bugs, which were fixed on 3 October 2016.
- Telos would not attempt to melee the player on phase 2.
- The fonts on phase 4 were already charged. In addition, when Telos was siphoning the fonts, the game would think that Telos was unable to attack the player and would send rocks crashing down on the player's position.
- On 24 October 2016, Telos received an update for his enrage mechanic. The player can now fight Telos at their highest enrage + 5%. This is to help the player reach higher enrages, as the original method to obtain higher enrages was to defeat Telos with the enrage provided, and failing the kill in that enrage would force players to start over again. In addition, phase indicators were also added on his life points interface so players could know how much damage was needed before the next phase would start.
- There is an occasional glitch where upon getting close to Telos, it will attempt to wake but suddenly turn dormant again. This can be fixed by moving away before running next to it.
- Although the Behind the Scenes stated that Telos would use all three styles of combat, neither Telos or any of his minions use any type of ranged attack.
- In the Beasts tab, when viewing Telos' "The End" attack, it shows it using it in his phase 1-4 form, rather than the phase 5 form.
- Its font drain attack also uses a different animation than the one used in the fight.
- As of 1 February 2018, the highest kill count for this boss was 11,076 kills.[10]
- This had increased to 16,929 by 13 December 2018.[11]
- If a player should die shortly after Telos is defeated in phase 5 (the most likely reason for which being bleed damage of the trimmed masterwork armour if using melee), they will receive the message saying that their streak has been reset. However, checking the font in the lobby will show that the player is in fact able to continue.
- Unlike other chest bosses where their drops would be listed in the Drops interface regardless of setting, rewards obtained from Telos will only be seen if the player's Drop filter is set to "Drop"; "Loot" does not add the rewards to the drop interface.
- A patch on the 16 August 2021 removed the teleport restriction of several high level bosses in an effort to somewhat mitigate the high costs of death. Telos was the only boss that did not receive this change in order to protect the loot streaking mechanic.
References [edit | edit source]
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Game Design Loot Rarity Equation
Source: https://runescape.wiki/w/Telos,_the_Warden
Posted by: espositohessity.blogspot.com
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